Dungeons to Fungeons V1.0: Rule Sheet.

copyright Eric Polley

Player:
As a player, you will fill out your character sheet and live as this character.
Make up your characters Name, your LV is 1, and XP is 0.
Check one box for each of the following: Age, Race, Body Build, Race, and Species.
The STATS for your character are included in your appearance decisions. Transfer the STR, DEX, and INT from next to the appearance details, to the STATs list STR, DEX, INT currently labeled -1. If a stat did not change, you may leave it at -1.
You gain one STAT point(either STR, DEX, or INT) per LV (level). You may add one point, as you are now LV.1.
With your STATs set, use stat info to fill in HP and MANA. On the back side of your character sheet are skills you may buy using the stat points you have acquired. One Stat point per skill. Skills may not be doubled up. You may not change once a decision has been made.

A general guide is on the back of your character sheet at the bottom of the page. Refer to it when you need some game play advice.


Master:
You rule the world. The player lives and dies in your world. The goal is to make a fun and interesting story for the game to follow. This is a new kind of role playing game, and to keep it simple for the player, a lot of imagination is required from the Fungeons Master. EX: If the party is fighting some Jelly's, on the Jelly's turn, instead of having the Jelly generically attack; have the player roll a 10 with 1d10+dex to see if the player is engulfed by a Jelly. If they are stuck, make them roll on there turn to get out. Give them 3 turns till they run out of air, or they pass out. Remember that the player has created a unique character with STAT points. Apply these STAT points to rolls as much as possible. EX: If a player is trying to sneak passed gaurds. Roll 1d10+DEX.
EX: If a player is pulling themselves up a rope, you maybe roll 1d10+STR, but if an orc is shaking the rope from the bottom. Roll 1d10+dex. EX: If the player tries to build something, 1d10 +INT.

Inquire: Ask the Fungeon Master an in-game question. The Master may ask you to roll 1d10(+STAT's)
Rest: Rest only when clear of danger. Rest restores 'Out Cold' HP, & Mana. Gain adventure XP.
Order of Action: At first sign of combat, all party roll 1d10+DEX. Highest roll will Act First.
10 to Succeed: Roll 1d10+STAT. Succeed on 10, Almost succeed on an 8 or 9.
Attack: Roll 1d10(+STR for Close Combat)(+DEX for Ranged WPN)(+INT for Magic) -Enemy EV
Ranged Att: Roll 1d10+DEX for ranged WP -1DEX per unit out of range
Magic: 1d10+INT -1INT per unit out of range
Damage: Close-Combat: WPN+STR , Ranged: WPN+DEX , Magic: Spell+INT (if applicable) , - Enemy DF
Taking Damage: -EV from enemies 1d10 roll to hit. -DF from enemies Attack Roll.
LV Up: Gain One level for every 1,000XP. Gain one Stat Point per Level (STR, DEX, or INT)
Out Cold: If health falls below 1, Lights out, you are asleep until next healed above 0hp or rest
Death: If health falls below -10HP, life has been extinguished.