Gain One STAT per LV. Gain One skill per STAT point.

DTF V1.0 copyright Eric Polley 2022
STR SKILLS
STATs added by skill do not Gain additional skills
Thrust
Brute
Duel Wield
Intimidate
Beef-up
Wide Swing
Roll-2STR 1d6+WPN
+1 STR to STAT
-1STR Attack with two weapons
+2STR Roll while Intimidating
+1 DF to STAT
Roll to ATT all within reach
Slash
Smash
1 Eye Open
Companion:
> Donkey
> Goat
DMG: WPN + 2
Roll-4STR DMG: 2d6+WPN
+5INT While sleeping
Choose one companion:
HP.6 DEX:1 EV:1 WP:1d4
HP.8 INT:1 EV:0 WP:1d4
DEX SKILLS
Skill description are at will of the Game Master
Bow User
DoubleShot
Acrobat
Quick feet
EscapeArtist
Deflection
+1INT while holding a bow
Shoot 2Arrows/1Target -Roll 2ce
+2DEX to STAT during acrobatics
+1 EV to STAT
+2DEX to STAT while escaping
+1 EV to STAT
Bind.Wound
Thievery
Companion:
> Cat
> Crow
> Ferret
+1d6-1HP wounded creature
+2DEX thieving or picking locks
Choose one companion:
HP.5 DEX:1 EV:1 WP:1d6
HP.1 INT:1 EV:0 WP:1d4
HP.3 DEX:2 EV:0 WP:1d4
INT Spells
Cast one spell per Mana, Regenerate Mana upon REST
Hand.of.Fire
Magic.Bullet
Earth.Wall
Ice Blast
Magic.Cloak
FireBall
Holy Flash
Float
Invisibility
InfectWound
Ignite one handful.of.flame 1d6
An electrical bullet by finger 1d6
call a 1x3Unit 10ft wall of earth
blast 1x3Unit of ice by hand 1d6
Magic cloak +1d6DEX/5rounds
Hurl a ball of fire 2x2unit 1d10
Flash of light 2d6+INT to evil
Make a 10lb> Noun float
until Attack, DMG, or 5round
2d6 to Wounded creature
Hand Heal
Companion:
> Fire Fairy
> Ice Fairy
> Light-Fairy
Summon:
> Rock-man
> Goblin
> Raven
> Wolf
+1d6 HP to wounded creature
Choose one companion:
HP2 INT:1 EV:1 M:3 -Fireball
HP4 INT:1 EV:1 M:5 -Ice Blast
HP4 INT:1 EV:1 M:5 -MagicBullet
Summon until rest [3MANA]
HP.8 EV:-1 WP:1d6
HP.3 STR:1 EV:0 WP:1d6
HP.1 INT:1 EV:2 WP:1d4
HP.4 DEX:1 EV:0 WP:1d6

Guide:

Inquire: Ask the Fungeon Master an in-game question. The Master may ask you to roll 1d10(+STAT's)
Rest: Rest only when clear of danger. Rest restores 'Out Cold' HP, & Mana. Gain adventure XP.
Order of Action: At first sign of combat, all party roll 1d10+DEX. Highest roll will Act First.
10 to Succeed: Roll 1d10+STAT. Succeed on 10, Almost succeed on an 8 or 9.
Attack: Roll 1d10(+STR for Close Combat)(+DEX for Ranged WPN)(+INT for Magic) -Enemy EV
Ranged Att: Roll 1d10+DEX for ranged WP -1DEX per unit out of range
Magic: 1d10+INT -1INT per unit out of range
Damage: Close-Combat: WPN+STR , Ranged: WPN+DEX , Magic: Spell+INT (if applicable) , - Enemy DF
Taking Damage: -EV from enemies 1d10 roll to hit. -DF from enemies Attack Roll.
LV Up: Gain One level for every 1,000XP. Gain one Stat Point per Level (STR, DEX, or INT)
Out Cold: If health falls below 1, Lights out, you are asleep until next healed above 0hp or rest
Death: If health falls below -10HP, life has been extinguished.